Bus API

Bus Interface Class

StreamDevice already comes with an interface to asynDriver. You should first try to implement your bus driver compatible to asynOctet. Then it can be used by StreamDevice automatically. Only if that does not work, write your own bus interface.

A bus interface is a C++ class that inherits from StreamBusInterface. Its purpose is to provide an interface to StreamDevice for a low-level I/O bus driver. StreamDevice acts as a client of the interface, calling interface methods and receiving replies via callbacks. Since the internal details of StreamDevice are not of interest to a bus interface, I will reference it simply as client in this chapter. The interface class must be registered via a call to RegisterStreamBusInterface() in the global context of the C++ file (not in a header file).

Interface methods called by the client must not block for arbitrary long times. That means the interface is allowed to take mutex semaphores to protect its internal data structures but it must not take event semaphores to wait for external I/O or similar.

It is assumed that the interface creates a separate thread to handle blocking I/O and to call the callback methods in the context of that thread when I/O has completed or timed out. The callback methods don't block but may in turn call interface methods. Much of the actual work will be done in the context of those callbacks, i.e. in the interface thread, thus be generous with stack.

Example bus interface class declaration

#include <StreamBusInterface.h>

class MyInterface : StreamBusInterface
{
    // ... (internally used attributes and methods)

    MyInterface(Client* client);
    ~MyInterface();

    // StreamBusInterface virtual methods
    bool lockRequest(unsigned long lockTimeout_ms);
    bool unlock();
    bool writeRequest(const void* output, size_t size, unsigned long writeTimeout_ms);
    bool readRequest(unsigned long replyTimeout_ms, unsigned long readTimeout_ms, ssize_t expectedLength, bool async);
    bool supportsAsyncRead();
    bool supportsEvent();
    bool acceptEvent(unsigned long mask, unsigned long timeout_ms);
    bool connectRequest(unsigned long timeout_ms);
    bool disconnectRequest();
    void finish();

public:
    // creator method
    static StreamBusInterface* getBusInterface(
        Client* client, const char* busname,
        int addr, const char* param);
};

RegisterStreamBusInterface(MyInterface);

// ... (implementation)

Methods to implement

The interface class must implement a public static creator method:

static StreamBusInterface* getBusInterface(Client* client, const char* busname, int addr, const char* param);

And it must implement the following pure virtual methods:

bool lockRequest(unsigned long lockTimeout_ms);
bool unlock();

It may implement additional virtual methods if the bus supports it:

bool writeRequest(const void* output, size_t size, unsigned long writeTimeout_ms);
bool readRequest(unsigned long replyTimeout_ms, unsigned long readTimeout_ms, ssize_t expectedLength, bool async);
bool supportsAsyncRead();
bool supportsEvent();
bool acceptEvent(unsigned long mask, unsigned long timeout_ms);
bool connectRequest(unsigned long timeout_ms);
bool disconnectRequest();
void finish();

It also may override the following virtual method:

void release();

Callback methods provided

The base class StreamBusInterface implements a set of protected callback methods which must be called in response to the above request methods (most probably from another thread):

void lockCallback(StreamIoStatus status = StreamIoSuccess);
void writeCallback(StreamIoStatus status = StreamIoSuccess);
ssize_t readCallback(StreamIoStatus status, const void* buffer = NULL, size_t size = 0);
void eventCallback(StreamIoStatus status = StreamIoSuccess);
void connectCallback(StreamIoStatus status = StreamIoSuccess);
void disconnectCallback(StreamIoStatus status = StreamIoSuccess);

Other provided methods, attibutes, and types

StreamBusInterface(Client* client);
long priority();
const char* clientName();
const char* getOutTerminator(size_t& length);
const char* getInTerminator(size_t& length);
enum StreamIoStatus {StreamIoSuccess, StreamIoTimeout, StreamIoNoReply, StreamIoEnd, StreamIoFault};
const char* ::toStr(StreamIoStatus);

Theory of Operation

Registration

RegisterStreamBusInterface(interfaceClass);

During initialization, the macro RegisterStreamBusInterface() registers the bus interface. It must be called exactly once for each bus interface class in global file context.

Creation and deletion

static StreamBusInterface* getBusInterface(Client* client, const char* busname, int addr, const char* param);
StreamBusInterface(Client* client);
void release();
const char* clientName();

During startup, each client instance searches for its bus interface by name. It does so by calling the static getBusInterface() method of every registered interface class. This method should check by busname if its interface class is responsible for that bus. If yes, it should check if the address addr is valid and associate a device with busname/addr. Some busses do not have addresses and allow only one device (e.g. RS232). Interfaces to such busses can ignore addr. The bus interface may then try to connect to the device, but it should allow it to be disconnected or switched off at that time. If the bus interface requires additional parameters, parse the param string. Your constructor should pass client to the base class constructor StreamBusInterface(Client* client).

On success, getBusInterface should then return a pointer to a bus interface instance. Note that many client instances may want to connect to the same device. Each needs its own bus interface instance. The bus interface can get a string containing the name of the client instance from clientName(). This name is for use in error and log messages.

On failure, or if this interface class is not responsible for that bus, getBusInterface should return NULL. The client will then try other bus interface classes.

When the client does not need the interface any more, it calls release(). The default implementation of release() assumes that getBusInterface() has allocated a new bus interface and just calls delete. You should change release() if that assumption is not correct.

Connecting and disconnecting

bool connectRequest(unsigned long timeout_ms);
bool disconnectRequest();
void connectCallback(IoStatus status = StreamIoSuccess);
void disconnectCallback(IoStatus status = StreamIoSuccess);

Whenever possible connection should be handled automatically. The interface should call connectCallback() when the device has connected and disconnectCallback() when the device has disconnected. These callbacks can be called asynchronously at any time.

If the device is disconnected, an attempt to access the device should try to reconnect. Normally, the interface should not try to disconnect unless the device does so automatically.

However, sometimes the client wants to connect or disconnect explicitly. To connect, the client calls connectRequest(). This function should set up things to reconnect but should not block waiting. Instead it should immediately return true if it expects that connection can be established soon, or false if the request cannot be accepted or connection handling is not supported. The interface should call connectCallback() once the bus could be connected. If the device can connect immediately without waiting, it may also call connectCallback() directly from connectRequest().

If the bus cannot be connected within timeout_ms milliseconds, the bus interface should call connectCallback(StreamIoTimeout).

If a device cannot be connected, for example because there is something wrong with the I/O hardware, connectCallback(StreamIoFault) may be called.

To disconnect explicitly, the client calls disconnectRequest(); This function should return true immediately or false if the request cannot be accepted or connection handling is not supported. The interface should call connectCallback() once the bus is disconnected. There is no timeout for this operation. If disconnecting is impossible, the interface should call connectCallback(StreamIoFault).

Bus locking

bool lockRequest(unsigned long timeout_ms);
void lockCallback(IoStatus status = StreamIoSuccess);
bool unlock();
long priority();
void finish();

Before doing output, the client calls lockRequest() to get exclusive access to the device. This function should return true immediately or false if the request cannot be accepted. If the device is already locked, the bus interface should add itself to a queue, sorted by priority(). As soon as the device is available, the bus interface should call lockCallback(). If the bus cannot be locked within lockTimeout_ms milliseconds, the bus interface should call lockCallback(StreamIoTimeout).

If a device cannot be locked, for example because there is something wrong with the I/O hardware, lockCallback(StreamIoFault) may be called.

Normally, it is not necessary to lock the complete bus but only one device (i.e. one address). Other clients should still be able to talk to other devices on the same bus.

The client may perform several read and write operations when it has locked the device. When the protocol ends and the device is locked, the client calls unlock(). If other bus interfaces are in the lock queue, the next one should call lockCallback() now.

The client calls finish() when the protocol ends. This allows the bus interface to clean up. The bus interface should also cancel any outstanding requests of this client.

Writing output

bool writeRequest(const void* output, size_t size, unsigned long writeTimeout_ms);
void writeCallback(IoStatus status = StreamIoSuccess);
const char* getOutTerminator(size_t& length);

To start output, the client calls writeRequest(). You can safely assume that the device has already been locked at this time. That means, no other client will call writeRequest() for this device and no other output is currently active for this device until it has been unlocked.

The function should arrange transmission of size bytes of output but return true immediately or false if the request cannot be accepted. It must not block until output has completed. After all output has been successfully transmitted, but not earlier, the interface should call writeCallback().

If output blocks for writeTimeout_ms milliseconds, the interface should abort the transmision and call writeCallback(StreamIoTimeout).

If output is impossible, for example because there is something wrong with the I/O hardware, writeCallback(StreamIoFault) may be called.

The interface must send excactly the size bytes from output, not less. It should not change anything unless the bus needs some special formatting (e.g. added header, escaped bytes) and it should not assume that any bytes have a special meaning. In particular, a null byte does not terminate output.

A call to getOutTerminator() tells the interface which terminator has already been added to the output. If NULL was returned, the client is not aware of a terminator (no outTerminator was defined in the protocol). In this case, the interface may add a terminator which it knows from other sources. An interface is not required to support NULL results and may not add any terminator in this case.

The buffer referenced by output stays valid until writeCallback() is called.

The client may request more I/O or call unlock() after writeCallback() has been called.

Reading input

bool readRequest(unsigned long replyTimeout_ms, unsigned long readTimeout_ms, ssize_t expectedLength, bool async);
ssize_t readCallback(IoStatus status, const void* buffer = NULL, size_t size = 0);
const char* getInTerminator(size_t& length);
bool supportsAsyncRead();

The client calls readRequest() to tell the bus interface that it expects input. Depending on the bus, this function might have to set the bus hardware into receive mode. If expectedLength>0, the the bus interface should stop input after this number of bytes have been received. In opposite to writing, the device may be in a non-locked status when readRequest() is called.

This function must not block until input is available. Instead, it should arrange for readCallback(StreamIoSuccess, buffer, size) to be called when input has been received and return true immediately or false if the request cannot be accepted.

Here, buffer is a pointer to size input bytes. The bus interface is responsible for the buffer. The client copies its contents. It does not modify or free it.

It is not necessary to wait until all data has been received. The bus interface can call n=readCallback() after any amount of input has been received. If the client expects more input, readCallback() returns a non-zero value. A positive n means, the client expects another n bytes of input. A negative n means, the client expects an unspecified amount of additional input.

With some bus interfaces, readRequest() might not have to do anything because the bus is always receiving. It might also be that the bus has no local buffer associated to store input before it is fetched with some read() call. In this case, a race condition between device and client can occure. To avoid loss of data, readCallback(StreamIoSuccess, buffer, size) may be called in this case even before readRequest(). If the client is expecting input in the next future, it will store it. Otherwise the input is dropped.

The replyTimeout_ms parameter defines how many milliseconds to wait for the first byte of a reply before the device is considered offline. If no input has been received after replyTimeout_ms milliseconds, the bus interface should call readCallback(StreamIoNoReply).

The readTimeout_ms parameter is the maximum time to wait for further input. If input stops for longer than readTimeout_ms milliseconds the bus interface should call readCallback(StreamIoTimeout,buffer,size). The client decides if this timeout is an error or a legal termination. Thus, pass all input received so far.

A call to getInTerminator(length) tells the interface which terminator is expected for input and length is set to the number of bytes of the terminator. The result is a hint to the bus interface to recognize the end of an input. Once the terminator string is found, the bus interface should stop receiving input and call readCallback(StreamIoSuccess, buffer, size). It is not necessary to remove the terminator string from the received input. An empty terminator string (length==0) means: Don't look for terminators.

If NULL was returned, the client is not aware of a terminator (no inTerminator was defined in the protocol). In this case, the interface may look for a terminator which it knows from other sources, reduce size by the terminator length and call readCallback(StreamIoEnd, buffer, size). A bus interface is not required to support NULL results and may treat them as empty terminator (see above).

Some busses (e.g. GPIB) support special "end of message" signals. If such a signal is received, the bus interface should call readCallback(StreamIoEnd, buffer, size). Use it to indicate a special "end of message" signal which is not visible in the normal byte data stream. If getInTerminator() has not returned NULL it it not necessary to remove a terminator which may come in addition to the "end of message" signal.

If input is impossible, for example because there is something wrong with the I/O hardware, readCallback(StreamIoFault) may be called.

Sometimes a client wishes to get any input received at any time, even when requested by another client. If a client wishes to receive such asynchronous input, it first calls supportsAsyncRead(). The default implementation of this method always returns false. If a bus interface supports asynchronous input, it should overwrite this method to set up everything needed to receive asynchronous input and then return true. The client is then allowed to call readRequest() with the async==true. This means that the client is now interested in asynchronous input. It should receive a readCallback() of all input which came in response to any synchonous (async==false) request from another client (which should receive the input, too). The interface should also receive asynchronous input when no synchonous client is active at the moment. Many asynchronous readRequest() calls from different clients may be active at the same time. All of them should receive the same input.

For asynchronous requests, replyTimeout_ms has a different meaning: If the bus interface has to poll the bus for input, it may take replyTimeout_ms as a hint for the poll period. If many asynchronous requests are active at the same time, it should poll with the shortest period of all clients. An asynchronous request does not time out. It stays active until the next input arrives. The client may reissue the asynchronous readRequest() from within the readCallback() if it wants to continue receiving asynchronous input.

If the client calls finish() at any time, the bus interface should cancel all outstanding requests, including asynchronous read requests.

Handling events

bool supportsEvent();
bool acceptEvent(unsigned long mask, unsigned long timeout_ms);
void eventCallback(StreamIoStatus status = StreamIoSuccess);

An event is a sort of input from a device which is not part of the normal byte stream. One example is the SRQ line of GPIB. Not all bus types have events. To support events, the bus interface must overwrite supportsEvent() to return true. The default implementation always returns false.

If true is returned, the client is allowed to call acceptEvent(), where mask defines the (bus dependent) type of event or events to wait for. If mask is illegal, acceptEvent() should return false. The call to acceptEvent() must not block. It should arrange to call eventCallback() when the event matching mask arrives within timeout_ms milliseconds. If no such event arrives within this time, the bus interface should call eventCallback(StreamIoTimeout).

To avoid race conditions, the bus interface should buffer events and also report a matching event which occured before the actual call to acceptEvent() but after any previous call of any other request method like writeRequest().